Friday 10 May 2013

Injustice: Gods Among Us review

Wait what...There was a prequel comic which explained a lot of the events that took place before the game? Why was I not informed of this, I would have loved to have read it and got a heck of a lot more background information on the game and what was happening but hey...it sure as hell did not affect my enjoyment of the game whatsoever.

I recently bought myself Injustice: Gods Among Us which is a beat 'em up, a fighting game on a 2D plane in the mold of Mortal Kombat and personally asides Tekken and Super Smash Brothers I'm not really what you would call a fighting game enthusiast, I mean sure I got Marvel vs Capcom 3 but that was mainly because IT'S FREAKING MARVEL, why wouldn't I want to play as the likes of Iron Man, Magneto, Deadpool and FRICKING CAPCOM who had Christopher Redfield, Tron Bonne and Viewtiful Joe so I was always going to get it but hoooo boy, beginner friendly? I think NOT! It might have just been me but it also didn't help that the story wasn't that brilliant or that memorable.

I notice that I don't really know a single person that actually enjoys fighting games and perhaps that's due to the complexity of the games and things such as juggles, turtling, tech rolls, frame data, recovery frames and general advanced stuff like that, I think it can make it very overwhelming and not fun to play especially when you get matched up against someone that does know all about it and it becomes a bit of a mismatched competition.

I also think that fights can sometimes just not be aesthetically pleasing especially when you watch experts against each other, there are certain exceptions like if you've ever seen the ending of Daigo’s Ken massive comeback vs Justin Wong’s Chun-Li because that right there, that was a thing of beauty and understand the difficulty of what he did but for the most part the fights aren't that exciting and just resort to people dashing, cancelling and repeating the same few moves over and over when you’d want a little more variety and it just looks...like more of a game and less of an actual fight.

I don’t get this with Injustice, the moves and cinematic during fights make it feel like it's a proper superhero battle, the transitions between levels in stages all adds to the experience and makes it feel a lot more engaging as do the super moves that each character has, I especially love the whole over the top feel that they have to it especially Doomsday’s and Aquaman’s supermove, the clash battles also add to it as well but they do feel a bit gimmicky and I could do without it, I don’t remember ever initiating one, it was always the computer that forced one.

The story in itself was quite interesting and involves an alternate dimension which instantly gives you the reason why Batman is fighting the likes of Superman, Flash and Nightwing and similiar confrontations like that. Superman is pretty much running the alternate dimension with an iron fist after a major casualty and it does bring up some questions like what happens when the strongest entity isn't fighting for "your side" anymore. You do see some pretty interesting stuff and decisions taken by some of the characters especially Superman, I would have like to have seen how this world is viewed in the eyes of ordinary civilians but I suppose that’s something that can’t really be done in a game such as this without making the story mode feel long and dragged out.

There are a bunch of other modes like a S.T.A.R.S Labs mode which is like a challenge mode where you fight with certain stipulations which seems fun, I haven't really gotten that far into that yet but I enjoyed Super Smash Brother’s Melee’s challenge mode especially Super Mario 128 so I imagine I’ll enjoy the S.T.A.R.S Labs a great deal. There's a battle mode where you can do the classic fighting game formula and fight random 8 superheroes or villains before fighting the big bad in Superman and of course everyone comes with their own ending.

Finally there is multiplayer including online which I guess is very important to a lot of people but to me? Not really. Mainly because when it comes to fighting games, they require precision timing and being in exact positions to pull of successful combos and you missing a punch which keeps your opponent juggled for to you to do you next combo could make the difference between winning and losing and getting a good control on the match I feel is impossible due to the lag that this game has. The only fighting game I’ve ever been able to play online is Tekken because I don't suffer too badly from lag there, even Brawl online was woeful, so asides me going to local tournaments or playing local multiplayer and the likes there isn't really a way of me getting better at this because the AI are extremely limited in fighting games and just come across as being cheap which ruins the fun.

All in all I found this game to be very fun and enjoyable especially learning about superheroes and villains that I didn't know too much about before like Shazam, that being said...Deathstroke...eurgh...I have problems against that guy what with his guns and him being impossible to approach normally. I definitely enjoyed this and I’d put it in the 80 to 90 out of hundred bracket if I were to do ratings and that but I don’t. Still, great game.

That’s about it for my Injustice review the next game I shall be playing is going to be Tomb Raider as in the 2013 edition but until then this is the Silver Assassin signing out, over and out.

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